The 4-th and the most unusual from the 'Unknown Quantities' character group (1. Cyrus - Wild Force Unknown Quantities
, 2. 3. Exo and Bic - Wild Force Unknown Quantities
, 5. Warlock - Wild Force Unknown Quantities
). Unusual because actually that's not a character but rather natural phenomenon or even natural disaster. 'Walking horror', 'corrupted souls', 'Wild Force hounds', 'lost brothers', 'clone berserks' - they are carriers of the planet's wildness. They are not some another infected walking dead-s but literally zombies - the Force zombies.
Scouts are pure conductors of the Wild Force to the material world. Jedi called them the antibodies of the planet Ferocys. The Wild Force gave them various abilities even in spite of the fact that their midichlorians count is
far from the Jedi level, or at least it was so at the moment of corruption. They were the clone troopers who were supposed to fight the Confederacy for the strategic objects of that quarantined planet, the first men on its forbidden surface accidentally got right into the mysterious powerful Force storm. Later this failed operation will be called the First wave
and officially classified with all scout troopers announced to be deceased. However, they have survived but changed.
Concentrated Force flow out through their midichlorians under huge pressure like river through the holes in the dam. And the dams that were destroyed in process were their unprepared minds. Later the Force started mutating their bodies and maybe even increased their midichlorians count, gradually providing them with more powers, so every second they're becoming wilder and stronger. At this moment scouts can already use various standard telekinesis abilities like jump, push, Force speed, they're also covering their limbs with telekinetic shields as a reinforcement for their fast powerful strikes, and of course they initially have constant Force sense and foresight which is working for all beings compelled to the Wild Force planetary network. More than that, they are something like walking Force anomalies itself - the Force flow through them and lie heavier on everyone's mind around them. That's some kind of indirect mindtrick, but under scout's Force and combat pressure this 'trick' easily results in corrupting it's worn-out victim into the new 'scout'. So there are not only original 'scouts', corrupted clones of the First wave, the ones that are in scout armor like presented here, but also scouts of the new generation, 'neoscouts' - corrupted clones from newly arrived ARC-troopers and proto-troopers - the victims of the original scouts or those who haven't endured the psy-pressure of the Force storms. NeoScouts are weaker and slower, they don't have much of Force abilities from the beginning but it's much harder to recognize them and much easier to let them come close, because they haven't already lost much of their skills (like carrying weapons) and their armor is still intact. Original scouts also have some of their former skills left: of course they lost a lot of sticked out armor parts and 'they aren't concerned about their look' (as Neuro
said when first saw them without knowing yet who or what they are fav.me/d4gc4b5
), but even if they act more like beasts now, they still remember a bit about the purpose of body armor (maybe because of their instinct-level clone trainings).
Usually scouts are hunting troopers exactly to compel them, and much rarer - for food. The Force supports their health, furthermore those rare meals are their exact genetic copy which is the most nourishing food. As Captain Thunder
likes to introduce them to the newcomers: Jedi can have their theories about the Force stuff, but scouts must be so strong because they are the only clones on this planet to have good meals and those meals - the clonic cannibalism - are the most nutrient of all possible. fav.me/d4sbz9i
Appearance of classic scouts also defines the dresscode for all current Ferocys forces: proto- and ARC-troopes do not use scout helmets and the similar types of helmets. That's because scouts instill terror into the minds of Ferocys troopers who have once felt their presence (not to speak of meeting one face-to-face, learn their abilities in battle and survive). And during the Force storms - when the psychological pressure is hardly endurable, when you can hardly save your consciousness and can't think clearly at all - nobody know what can you do instinctively, being on the edge, when you will see someone near you, even if that's your companion, who is wearing the helmet resembling your most fearful enemy. You just no longer remember that he is your companion and can kill because of animal fear.